After the release of Omega Crisis I’ve been busy with the house moving, it’s drained my time and energy.
More bad news to come, my car radiator blew up last Friday after I got out of highway on the way home, but thanks God I’m alright.
I think we need one more team in our in-house studio, so I decided to [...]
Archive for the ‘project’ Category
Just a quick update on the project, 1 of 3 mugshot on the game.
Meet Rochette, our protagonist. She’s a female merchant with personality fitting of her profession. She’s a student of Economics with high aspiration and meticulous attitude.
Character concept originally by Fandrey and thanks to Raide for this wonderful refine, stay tuned for the update [...]
My last project with the mabes team is now on beta. We spent almost 5 months(got another project in the middle of this) for this game, it’s called ‘Omega Crisis’.
It’s a tower defense type game, combine with shooter and a bit of RTS.
The part that I take in this project is level editor, project leader [...]
Blowing life into these two black sprite doodle as RR’s customers, trying to do differently from my usual walk animation. Using 6 frames instead usual 4 or 8 frames, I’m quite satisfy with it. Will add more if I got extra time.
Happy Easter to you all!
My new workplace is done, still need cleaning up but we can use it tomorrow yay!
Anyway, here is the latest mockup update for the RR project(still it’s an early WIP). I hope it will finish no longer than a month.
Copy paste from fandrey’s blog :
We’re starting a new project, titled “Revenue [...]
Just started a new blog, didn’t have much to say but really busy day ahead.
I will move out to new house and workplace in a same time, recovering from injury and working in 3 projects right now.
Here is some of it, it’s still very much early WIP
It’s a mini game where you organize some things [...]